Age of Imprisonment Supports Nintendo's Switch 2 Succeed in Its Biggest Test Yet

It's astonishing, yet we're approaching the Nintendo Switch 2's half-year mark. By the time the upcoming Metroid Prime 4 releases on December 4, we'll be able to give the system a fairly thorough assessment thanks to its strong lineup of exclusive initial releases. Blockbuster games like Donkey Kong Bananza will dominate that analysis, yet it's the company's latest releases, Pokémon Legends: Z-A and recently Hyrule Warriors: Age of Imprisonment, that have enabled the new console conquer a key challenge in its initial half-year: the performance test.

Confronting Performance Concerns

Prior to Nintendo officially announced the new console, the primary worry from users around the hypothetical device was regarding performance. In terms of components, Nintendo trailed competing consoles over the last few console generations. This situation began to show in the end of the Switch era. The desire was that a successor would deliver consistent frame rates, improved visuals, and industry-standard features like 4K resolution. That's precisely what arrived when the system was launched in June. At least that's what its specs indicated, anyway. To accurately assess if the new console is an upgrade, we'd need to see important releases performing on the hardware. We now have that evidence over the last two weeks, and the assessment is favorable.

Pokémon Legends: Z-A as an First Test

The console's first major test was October's Pokémon Legends: Z-A. Pokémon games had notable performance issues on the original Switch, with releases including Pokémon Scarlet and Violet launching in downright disastrous states. Nintendo's hardware didn't bear all the responsibility for those problems; the game engine running the Pokémon titles was old and being pushed much further than it could go in the transition to larger environments. Legends: Z-A would be more of a test for its studio than any other factor, but there was still a lot to analyze from the title's graphics and how it runs on the new system.

Despite the release's basic graphics has initiated conversations about the studio's prowess, there's no denying that Legends: Z-A is nowhere near the tech disaster of its preceding game, the previous Legends game. It performs at a consistent 60 fps on Switch 2, while the original console reaches only 30 frames per second. Some pop-in occurs, and you'll find various fuzzy textures if you zoom in, but you won't hit anything similar to the situation in Arceus where you initially fly and watch the whole terrain beneath become a rough, low-poly terrain. This is sufficient to grant the new console a decent grade, but with caveats given that the studio has its own problems that amplify limited hardware.

Hyrule Warriors: Age of Imprisonment serving as a More Challenging Performance Examination

We now have a more compelling tech test, however, thanks to the new Hyrule Warriors, released November 6. The latest Musou title tests the new console because of its hack-and-slash gameplay, which has gamers battling a huge number of enemies at all times. The franchise's last installment, Hyrule Warriors: Age of Calamity, performed poorly on the original Switch as the hardware struggled with its fast-paced action and density of things happening. It often fell below the desired frame rate and created the sensation that you were breaking the game when fighting intensely.

Thankfully is that it likewise clears the tech test. Having tested the game through its paces during the past month, playing every single mission available. Throughout this testing, I've found that it achieves a smoother performance versus its previous game, reaching its 60 fps mark with more consistency. It sometimes drops in the most heated of battles, but I've yet to hit any moment where the game turns into a stuttering mess as the performance struggles. A portion of this could be because of the situation where its short levels are structured to prevent overwhelming hordes on the battlefield concurrently.

Important Trade-offs and Overall Evaluation

There are still foreseeable trade-offs. Most notably, shared-screen play has a noticeable decrease near thirty frames. It's also the first Switch 2 first-party game where I've really noticed a noticeable variation between my old OLED display and the current LCD panel, with cutscenes especially having a washed out quality.

Overall though, this release is a night and day difference compared to its previous installment, similar to Z-A is to Arceus. Should you require confirmation that the Switch 2 is fulfilling its tech promises, despite some limitations still in tow, the two releases show clearly of the way the new console is significantly improving series that struggled on older technology.

Miss Sarah Guerrero
Miss Sarah Guerrero

Marine biologist and passionate ocean advocate with over a decade of experience in conservation research and education.